The Wearable simulates 33 subjective experiences of psychosis in approx. 12 minutes. A wearer, enters the mind of a girl named Jamie, only to become her. The unexpected accuracy and impact of the experience led to a creative practice of psychosis simulation. As part of my art practice, in collaboration with a small group of creative freelancers. Everywhere we go, people say: ‘Everybody has to experience this!’ It is my aim to help make that happen.